Keyframes¶
A keyframe is one (frame, value) record on an animatable channel. The Designer records keys, evaluates the curve between them, and plays back during scrub or runtime.
Set a key¶
| Path | Effect |
|---|---|
Animate > Set Key |
Key every keyable channel on the selection at the current frame |
S |
Same as the menu |
| Right-click a value in the Channel Box > Key | Key only that channel |
A diamond appears on the time slider for each newly keyed channel.
Set a breakdown¶
A breakdown is a "soft" key that nudges interpolation between two neighboring keys without becoming a full pose stop.
| Path | Effect |
|---|---|
Animate > Set Breakdown |
Insert a breakdown at the current frame |
Shift+S |
Same |
Breakdowns appear as smaller green diamonds (vs the orange diamonds of full keys).
Auto Key¶
The red dot on the time slider, or Animate > Toggle Auto Key,
turns on automatic keying. Any value change at any frame writes a
key on that channel.
Useful for blocking; the cadence is fast (drag-to-key).
Turn off before polish so a stray nudge does not commit a new key on top of carefully tuned ones.
Delete a key¶
Select the diamond on the time slider (click; Shift-click extends the selection); press Backspace.
To delete every key on a channel: right-click the field in the Channel Box > Delete All Keys.
Move a key¶
Drag the diamond horizontally on the time slider. Shift-drag constrains to whole frames; Cmd+drag (macOS) or Ctrl+drag (other) snaps to the nearest existing key.
To move multiple keys together: drag a box across them in the time slider, then drag the resulting selection.
Default tangent type¶
Newly-set keys use the tangent type set in Preferences >
Animation > Default Tangent. Options:
| Tangent | Behavior |
|---|---|
| Auto | Smooth tangent, auto-computed (most natural for animation) |
| Spline | Cardinal spline, sharper than Auto |
| Linear | Straight-line interpolation between keys |
| Stepped | Hold the value until the next key (constant) |
| Clamped | Auto, but flat near extremes |
Auto is the right default. Switch to Stepped during blocking to preserve hard pose-to-pose timing; switch back to Auto for polish.
Keying multiple channels¶
Multi-select placements and press S: the Designer keys every
keyable channel on every selected placement. Useful for keying a
whole rig's joints at once.
What gets keyed¶
Only keyable channels (the filled-dot indicator in the Channel Box). Non-keyable channels (path data, parent ids) cannot be keyed; right-click and toggle keyable to opt them in.
See also¶
- Graph editor: edit the curves between keys.
- Dope sheet: edit timing across many channels.
- Time slider: the transport controls.