The Interface¶
The Designer window is divided into seven main regions. Knowing where each region lives saves time in every tutorial that follows.

| Region | Position | What it does |
|---|---|---|
| Menu bar | Top edge | 19 top-level menus: File, Edit, Mesh, Animate, Window, Theme, etc. |
| Shelf | Below the menu bar | Quick-access toolbar with the menu set switcher and the most-used commands |
| Toolbox | Left edge | 17 selection / authoring / paint tools |
| View Panel | Center | The 3D viewport / 2D canvas; where you actually edit |
| Project Explorer | Right edge, top | Tabs for Objects, Assets, History, Sets |
| Channel Box | Right edge, middle | Numeric properties for the current selection |
| Properties pane | Right edge, bottom | Full property editor for the active placement |
| Tool Properties dock | Bottom, expandable | Options for the currently-active toolbox tool |
| Time Slider | Bottom edge | Frame, timeline, playback transport |
| Status line | Very bottom | Cursor coords, current mode, transient toasts |
| Aether chat panel | Floating / docked | Chat with the in-app AI agent |
The five menu sets¶
The Designer's menu bar reorganizes itself by menu set: the same pattern as Maya's F2-F6 modes. Switching set shows a different subset of top-level menus. Use the shelf's dropdown or the keyboard shortcuts:
| Menu set | Shortcut | Adds menus |
|---|---|---|
| Modeling | F2 | Mesh, Surfaces, Path |
| Rigging | F3 | Skeleton, Skin, Constraints |
| Animation | F4 | Animate, Trax, Time Editor |
| FX (Simulation) | F5 | Simulation, Procedural |
| Rendering | F6 | Rendering, Lookdev, Hypershade |
Menus common to every set (File, Edit, Window, Arrange, View, Run, Code, Theme, Help) stay visible regardless. Press F2-F6 to switch instantly.
Default layout¶
Out of the box the Designer ships in the Modeling set with the Project Explorer's Objects tab active, the Channel Box visible, and the Properties pane collapsed. The first time you launch, you walked through the first-run wizard which set your theme and tablet permissions.
Workspaces¶
Window > Workspaces lets you save and recall full layout snapshots: panel positions, dock states, toolbox order, and visible tools. Three ship by default:
- Authoring (default): everything visible, balanced for skin work.
- Painting: extra-wide canvas, big brush panel, compact channel box.
- Animation: tall time slider, graph editor docked at the bottom.
Switch with the shelf workspace dropdown, or pin one with
File > Preferences > Workspaces > Default.
Theme¶
The whole UI honors the theme you chose at first launch. Switch any
time from Theme > Light/Dark/OLED/Glass/Frost, or author your own
under Theme > Customize…. The active theme persists between
launches.
Where to next¶
- Menu bar for the full menu catalog.
- Toolbox for the left-edge tools.
- Project Explorer for how placements are organized.