Trax and Time editor¶
Trax (the "track editor") and the Time Editor are the Designer's two surfaces for clip-level animation: composing reusable animation clips rather than authoring keys.
Why clip-level¶
A single 24-frame "wing flap" is a clip. So is a 60-frame "banner unfurl". When you have several clips, layering them together produces complex behavior without authoring more keys.
Examples:
- Loop a wing flap while overlaying a one-shot wing-fold pose.
- Cross-fade between a walk cycle and a run cycle.
- Trigger a clip on a UI event ("when the button is clicked, play the bounce clip").
Trax editor¶
Animate > Trax Editor opens Trax. Layout:
- Track list (left): stacked tracks per placement.
- Timeline (right): clip bars on each track.
Drop a clip on a track by dragging from the Project Explorer's Animation Clips group. Resize a clip by dragging its right edge (stretches or scales the underlying curve). Move by dragging the middle.
Tracks blend top-down by their weight. The result is the sum (weighted) of every track on the row.
Time Editor¶
Animate > Time Editor opens the larger Time Editor view. It
adds:
- Clip nesting: clips can contain other clips, so you can build "phrases".
- Per-clip retiming: warp a clip's internal timeline without scaling its duration.
- Bake out: collapse the time editor stack to per-frame keys.
For simple authoring stay in Trax; jump to Time Editor when a clip graph gets large enough to warrant nesting.
Create a clip from existing keys¶
- Select the range of keys (Dope Sheet, time slider, or Graph Editor).
Animate > Create Clip from Selection.- Name it.
The keys move into the new clip's internal timeline; the original positions on the placement timeline are replaced by a clip reference. Subsequent edits inside the clip update everywhere the clip is used.
Clip blending¶
Each clip on a track has a weight (0..1) and a blend mode:
| Mode | Effect |
|---|---|
| Replace | Clip's values overwrite the lower tracks at this point |
| Add | Clip's offsets stack on top of lower tracks |
| Multiply | Clip's values multiplied with lower (useful for masks) |
A typical wing-flap rig uses one Add track with "flap_base" (looping) plus a Replace track with "flap_freeze" (one-shot for the flapless moments).
Bake¶
Animate > Time Editor > Bake to Keys collapses the stack into
per-frame keys on the placement. Use to:
- Hand off to a renderer that does not understand clip layering.
- Lock in the final composition before export.
After bake, the clips are gone and only keys remain.
See also¶
- Dope sheet: key-level timing within a clip.
- Motion paths: visualize the translate trajectory of an animated placement.