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Properties pane

The Properties pane sits at the bottom of the right column. Where the Channel Box gives you the fast-edit numeric surface, the Properties pane is the full property editor: every field on the selected placement, grouped by category, with rich editors per type.

Properties pane expanded showing material, transform, mask, and animation sections for a Mesh3D selection

Sections

The pane groups properties into collapsible sections. The exact sections depend on the placement kind, but the common ones are:

Section Contents
Identity id, name, kind, tags
Transform translate, rotate, scale, pivot (also editable in Channel Box)
Geometry kind-specific: vertices for curves, mesh_dist + UV layout for Mesh3D, image_path for Image
Material albedo color, texture maps, roughness, metalness, IBL contribution
Mask render_mask, locked, visibility
Animation per-channel keyability, expressions, driver bindings
Code Link paired Python handler file, scaffold status
Notes free-form text; rendered into the bundle's manifest.json

Click any section header to expand or collapse. State persists between selections so you keep "Material" open while clicking through placements.

Field editors

The Properties pane uses richer editors than the Channel Box:

Type Editor
Color Color picker (HSV / RGB / OKLCH) with eyedropper
Path File chooser button + drop target
Enum Dropdown
Bool Toggle
Float / Int Slider + numeric field
Vector2 / Vector3 / Vector4 Field per component
Texture Thumbnail + path + reimport button
Expression Multi-line formula editor

Multi-select editing

When multiple placements are selected, fields shared across them show as editable. Fields that differ between selected placements show a "mixed" placeholder; setting a value applies it to all.

Locked properties

Lock icons next to each field freeze the value. A locked field ignores tool drags, signals, and animation keys. Useful for "the reference image is at exactly these coordinates, do not let me bump it": exactly the workflow used in chapter 3 of the Blue Morpho tutorial.

A search field at the top of the pane filters visible properties by name. Helpful when looking for a field you remember by name but not by section ("uv_offset", "stroke_cap", etc.).

Compared to the Channel Box

  • Use the Channel Box for fast numeric tweaks and keyframing on transform-like properties.
  • Use the Properties pane for everything else: colors, paths, enums, expressions, code-link wiring, notes.

Both edit the same underlying placement, so changes in either pane update the other immediately.