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Render quality table

Quick reference for the four render quality presets, the spp they use, and expected render times.

Presets

Preset spp Adaptive cap Best for
Draft 4 8 Live tweaking
Preview 12 32 Tutorial / share-grade
Production 64 256 Marketing screenshots
Final 256 1024 Print / hero / logos

Time per resolution

Times on an M2 MacBook Air (CPU path tracer):

Preset 384×384 768×768 1024×1024 2048×2048
Draft 0.15 s 0.5 s 0.85 s 3.3 s
Preview 0.45 s 1.6 s 2.7 s 10.5 s
Production 2.0 s 7.5 s 12.5 s 49 s
Final 8.0 s 30 s 50 s 200 s

On an RTX 4070 (GPU compute path):

Preset 384 768 1024 2048
Draft 0.06 s 0.20 s 0.35 s 1.4 s
Preview 0.18 s 0.65 s 1.1 s 4.2 s
Production 1.0 s 3.8 s 6.5 s 25 s
Final 4.0 s 15 s 25 s 100 s

Time scales linearly with pixel area. Doubling resolution quadruples render time.

Memory

Each render uses ~width * height * 4 bytes for the beauty buffer plus ~width * height * 4 per enabled AOV.

Example: 2048x2048 with Beauty + Diffuse + Specular + Normal + Depth = ~80 MB peak.

Adaptive sampling

Adaptive sampling lets the tracer stop sampling once a pixel's variance falls below a threshold:

Parameter Default Effect
Variance threshold 0.005 Lower = stricter
Min spp 4 Floor per pixel
Max spp 256-1024 Per preset (see above)

Disable for deterministic spp: Preferences > Rendering > Adaptive Sampling = off.

Custom spp

Rendering > Render Quality > Custom… opens a slider. Use when you specifically want, e.g., 96 spp because 64 still shows residual noise on a particular subject.

See also