Rig a 2-bone arm¶
Time: 40 minutes. Difficulty: Intermediate.
Take a simple arm mesh and rig it with a 3-joint chain + 2-bone IK, then paint weights for clean deformation. The "first real rig" tutorial.
Prerequisites¶
- An arm mesh (
.objor.gltf). Any rigged or unrigged arm works; the examples/butterfly repo has one. - Finished the Blue Morpho tutorial.
Import the mesh¶
File > Import > 3D Model… and pick your arm. View > Frame All
(A) to center it.
Create the joint chain¶
- Press F3 (Rigging menu set).
Rigging > Create Joint Chain (3). Three joints appear along the world Y axis.- Switch to Move tool (
W) and drag each joint into position: - shoulder at the arm's shoulder.
- elbow at the elbow bend.
- wrist at the wrist.
- Right-click each joint > Rename to give them clear names.
Orient the joints¶
Rigging > Orient Joint > All in Chain aligns each joint's local
axes so X points toward its child.
Bind skin¶
- Select the arm mesh.
- Shift-click the shoulder (chain root).
Rigging > Bind Skin to Selected Mesh.
The Designer assigns initial weights by distance.
Add 2-bone IK¶
- Select the wrist (chain tip).
Rigging > Solve 2-Bone IK on Selected Chain.
An IK handle placement appears at the wrist. Move it; the chain follows.
Paint weights¶
The auto-bind is approximate. Refine:
- Select the elbow joint.
Rigging > Paint Weights > Set Active Joint (from selection).Bto activate Brush; the mesh tints by current weight.- Paint elbow weight onto the upper-forearm region (vertices that should bend with the elbow).
- Repeat for the wrist with the lower-forearm and hand.
Rigging > Paint Weights > Smooth Selected smooths a hard
boundary between two joints' influence.
Animate a wave¶
- F4 (Animation menu set).
- Frame 1: IK handle at neutral. Press
Sto set a key. - Frame 12: drag IK handle up and right (the arm raises).
S. - Frame 24: back to neutral.
S.
Space to play. The arm waves.
Cleanup¶
G to open Graph Editor. Select all keys, click Auto Tangent
in the toolbar. Curves soften.
Export¶
File > Export > .esk Bundle. The bundle ships the rig + a
24-frame wave animation track.
What you exercised¶
- Joint chain creation + orient.
- Skin bind.
- 2-bone IK solver.
- Paint weights.
- Keyframing on an IK handle.
- Graph Editor cleanup.