Every Designer menu entry with its action id. Use the action id to
bind shortcuts, drive Aether tool calls, or script the Designer
externally.
File
| Label |
Action id |
| New Skin |
file.new |
| Open Skin… |
file.open |
| Save |
file.save |
| Save As… |
file.save_as |
| Extract Texture from Image… |
texture.extract |
| Apply Texture from Library… |
texture.apply |
| AI Enhance Selection (×4) |
texture.enhance |
| 🌌 Aether (chat with the agent)… |
ai.aether |
| ✨ Magic Polish (AI)… |
ai.panel |
| ✨ Magic Polish (one-shot) |
ai.magic_polish |
| Generate Skin from prompt… |
ai.generate_skin |
| Import 3D Model… |
import.mesh3d |
| Import > SVG… |
import.svg |
| Import > Figma URL… |
import.figma |
| Import > Lottie… |
import.lottie |
| Import > glTF / OBJ… |
import.gltf |
| Import > Canva… |
import.canva |
| Export > SVG… |
export.svg |
| Export > PNG… |
export.png |
| Export > .esk Bundle |
export.esk |
| Close Window |
file.close |
Edit
| Label |
Action id |
| Undo |
edit.undo |
| Redo |
edit.redo |
| Duplicate |
edit.duplicate |
| Delete |
edit.delete |
| Select All |
edit.select_all |
| Deselect |
edit.deselect |
| Parent |
edit.parent |
| Unparent |
edit.unparent |
| Group Selected… |
edit.group |
Window
| Label |
Action id |
| Set Shape: Rectangle |
window.shape_rect |
| Set Shape: Ellipse |
window.shape_ellipse |
| Set Shape From Selection |
window.shape_from_selection |
| Toggle Transparency |
window.transparent |
| Toggle Title Bar |
window.titlebar |
Arrange
| Label |
Action id |
| Align Left / Center / Right |
arrange.align_left / _center / _right |
| Align Top / Middle / Bottom |
arrange.align_top / _middle / _bottom |
| Bring Forward / Send Backward |
arrange.forward / .backward |
Path
| Label |
Action id |
| Combine > Union / Intersect / Subtract / Exclude |
path.union / .intersect / .subtract / .exclude |
View
| Label |
Action id |
| Zoom In / Out / Reset |
view.zoom_in / .zoom_out / .zoom_reset |
| Frame Selected / All |
view.frame_selected / .frame_all |
| Toggle Grid / Snap / HUD |
view.grid / .snap / .hud |
| Wireframe / Smooth / Textured / Lit / Wire-on-Shaded |
view.mode_wireframe / .mode_shaded / .mode_textured / .mode_lit / .mode_wire_on_shaded |
Theme
| Label |
Action id |
| Light / Dark / OLED / Glass / Frost |
theme.0 / .1 / .2 / .3 / .4 |
| Customize… |
theme.customize |
| Save Current as User Theme… |
theme.save_user |
| Manage User Themes… |
theme.manage_user |
Animate
| Label |
Action id |
| Set Key / Breakdown / Toggle Auto Key |
animate.set_key / .set_breakdown / .auto_key |
| Graph Editor / Dope Sheet / Trax / Time Editor / Motion Paths |
animate.graph_editor / .dope_sheet / .trax / .time_editor / .motion_paths |
| Go to Start / End |
animate.go_start / .go_end |
| Step Backward / Forward Frame |
animate.step_back_frame / .step_fwd_frame |
| Step Backward / Forward Key |
animate.step_back_key / .step_fwd_key |
Run
| Label |
Action id |
| Preview Skin |
run.preview |
| Hot Reload |
run.hot_reload |
Code
| Label |
Action id |
| Open handler for selection |
code.goto |
| Scaffold missing handlers |
code.scaffold_all |
| Pair Python file… |
code.pair |
| Reveal paired file |
code.reveal |
Rigging
| Label |
Action id |
| Create Joint Chain (3 / 5) |
rig.create_joint_chain_3 / _5 |
| Insert Single Joint |
rig.insert_joint |
| Bind Skin to Selected Mesh |
rig.bind_skin |
| Apply Skin Deform |
rig.skin_deform |
| Solve 2-Bone IK on Selected Chain |
rig.ik_2bone |
| Paint Weights > Set Active Joint / Paint / Paint Strong / Reset |
rig.paint_weights_set_joint / .paint_weights_at_cursor / _strong / .paint_weights_reset |
| Constraints > Parent / Point / Orient / Aim / Scale / Clear |
rig.constraint_parent / .constraint_point / .constraint_orient / .constraint_aim / .constraint_scale / .constraint_clear |
Simulation
| Label |
Action id |
| Create Hair Strand / Long |
sim.create_hair / .create_long_hair |
| Create nCloth Patch (8×10 / 12×14) |
sim.ncloth / .ncloth_large |
| Bullet > Add Rigidbody / Bouncy |
sim.bullet / .bullet_bouncy |
Rendering
| Label |
Action id |
| Light > Add Directional / Point / Spot |
render.light_directional / .light_point / .light_spot |
| Render Quality > Draft / Preview / Production / Final |
render.quality_draft / _preview / _production / _final |
| Render Selected |
render.selected |
| Color Space > sRGB / Linear / ACEScg / Rec.709 |
render.cs_srgb / .cs_linear / .cs_aces / .cs_rec709 |
| AOV > Beauty / Diffuse / Specular / Normal / Depth |
render.aov_beauty / .aov_diffuse / .aov_specular / .aov_normal / .aov_depth |
See also