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Menu reference

Every Designer menu entry with its action id. Use the action id to bind shortcuts, drive Aether tool calls, or script the Designer externally.

File

Label Action id
New Skin file.new
Open Skin… file.open
Save file.save
Save As… file.save_as
Extract Texture from Image… texture.extract
Apply Texture from Library… texture.apply
AI Enhance Selection (×4) texture.enhance
🌌 Aether (chat with the agent)… ai.aether
✨ Magic Polish (AI)… ai.panel
✨ Magic Polish (one-shot) ai.magic_polish
Generate Skin from prompt… ai.generate_skin
Import 3D Model… import.mesh3d
Import > SVG… import.svg
Import > Figma URL… import.figma
Import > Lottie… import.lottie
Import > glTF / OBJ… import.gltf
Import > Canva… import.canva
Export > SVG… export.svg
Export > PNG… export.png
Export > .esk Bundle export.esk
Close Window file.close

Edit

Label Action id
Undo edit.undo
Redo edit.redo
Duplicate edit.duplicate
Delete edit.delete
Select All edit.select_all
Deselect edit.deselect
Parent edit.parent
Unparent edit.unparent
Group Selected… edit.group

Window

Label Action id
Set Shape: Rectangle window.shape_rect
Set Shape: Ellipse window.shape_ellipse
Set Shape From Selection window.shape_from_selection
Toggle Transparency window.transparent
Toggle Title Bar window.titlebar

Arrange

Label Action id
Align Left / Center / Right arrange.align_left / _center / _right
Align Top / Middle / Bottom arrange.align_top / _middle / _bottom
Bring Forward / Send Backward arrange.forward / .backward

Path

Label Action id
Combine > Union / Intersect / Subtract / Exclude path.union / .intersect / .subtract / .exclude

View

Label Action id
Zoom In / Out / Reset view.zoom_in / .zoom_out / .zoom_reset
Frame Selected / All view.frame_selected / .frame_all
Toggle Grid / Snap / HUD view.grid / .snap / .hud
Wireframe / Smooth / Textured / Lit / Wire-on-Shaded view.mode_wireframe / .mode_shaded / .mode_textured / .mode_lit / .mode_wire_on_shaded

Theme

Label Action id
Light / Dark / OLED / Glass / Frost theme.0 / .1 / .2 / .3 / .4
Customize… theme.customize
Save Current as User Theme… theme.save_user
Manage User Themes… theme.manage_user

Animate

Label Action id
Set Key / Breakdown / Toggle Auto Key animate.set_key / .set_breakdown / .auto_key
Graph Editor / Dope Sheet / Trax / Time Editor / Motion Paths animate.graph_editor / .dope_sheet / .trax / .time_editor / .motion_paths
Go to Start / End animate.go_start / .go_end
Step Backward / Forward Frame animate.step_back_frame / .step_fwd_frame
Step Backward / Forward Key animate.step_back_key / .step_fwd_key

Run

Label Action id
Preview Skin run.preview
Hot Reload run.hot_reload

Code

Label Action id
Open handler for selection code.goto
Scaffold missing handlers code.scaffold_all
Pair Python file… code.pair
Reveal paired file code.reveal

Rigging

Label Action id
Create Joint Chain (3 / 5) rig.create_joint_chain_3 / _5
Insert Single Joint rig.insert_joint
Bind Skin to Selected Mesh rig.bind_skin
Apply Skin Deform rig.skin_deform
Solve 2-Bone IK on Selected Chain rig.ik_2bone
Paint Weights > Set Active Joint / Paint / Paint Strong / Reset rig.paint_weights_set_joint / .paint_weights_at_cursor / _strong / .paint_weights_reset
Constraints > Parent / Point / Orient / Aim / Scale / Clear rig.constraint_parent / .constraint_point / .constraint_orient / .constraint_aim / .constraint_scale / .constraint_clear

Simulation

Label Action id
Create Hair Strand / Long sim.create_hair / .create_long_hair
Create nCloth Patch (8×10 / 12×14) sim.ncloth / .ncloth_large
Bullet > Add Rigidbody / Bouncy sim.bullet / .bullet_bouncy

Rendering

Label Action id
Light > Add Directional / Point / Spot render.light_directional / .light_point / .light_spot
Render Quality > Draft / Preview / Production / Final render.quality_draft / _preview / _production / _final
Render Selected render.selected
Color Space > sRGB / Linear / ACEScg / Rec.709 render.cs_srgb / .cs_linear / .cs_aces / .cs_rec709
AOV > Beauty / Diffuse / Specular / Normal / Depth render.aov_beauty / .aov_diffuse / .aov_specular / .aov_normal / .aov_depth

See also