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Playback controls

The transport at the left of the time slider plus the Animate menu's playback entries control how the canvas plays back animation during authoring.

Buttons (left to right)

Button Hotkey Action
Go to Start Home Jump to the first frame of the range
Step Back Key , Jump to the previous key on the selected channel
Step Back Frame Left Arrow Jump back one frame
Play / Pause Space Toggle playback
Step Forward Frame Right Arrow Jump forward one frame
Step Forward Key . Jump to next key on the selected channel
Go to End End Jump to the last frame of the range

The Animate menu's Go to Start, Step Backward Frame, Step Forward Frame, Step Backward Key, and Step Forward Key entries are the same actions if you prefer not to use hotkeys.

Playback rate

Path Default
Time slider's rate dropdown 24 fps
Animate > Playback > Set Rate… Same

Options: 12 / 24 / 30 / 48 / 60 fps, or Realtime which honors wall-clock and skips frames if the GPU cannot keep up.

For tight key-stepping work, Realtime is unhelpful because the GPU may drop frames that affect your visual read; switch to 24 or 30 fps for predictable scrubbing.

Loop mode

Animate > Playback > Loop Mode:

Mode Behavior
Once Stop at the end of the range
Loop Wrap to the start at the end
Ping-pong Reverse direction at each end

Loop mode applies to the canvas's preview only; runtime playback in the framework uses its own per-Tween loop modes.

Playback range vs project range

Two ranges:

  • Playback range: the sub-range you scrub within. Edit on the time slider via the small bracket handles.
  • Project range: the full timeline. Edit in Animate > Playback > Project Range….

Playback range is for "audition this section"; project range is "this is the actual length of the animation".

Onion skinning

Animate > Onion Skin > Show paints the previous and next frames in faded overlays. Configure how many frames are shown and their opacities in the dialog.

Useful for animating cycles: you can see the in-between poses relative to the previous and next ones, making spacing adjustments much easier.

Scrub modes

The time slider supports two scrub modes:

  • Live: every drag updates the canvas. Default.
  • Quick: only snaps on release. Fast on heavy scenes.

Toggle in Animate > Playback > Scrub Mode.

Audio scrubbing

If the project has an audio track (added via File > Import > Audio), scrubbing plays the audio synced to the cursor. Useful for lip-sync or musical timing work.

Toggle in Animate > Playback > Scrub Audio.

See also