Playback controls¶
The transport at the left of the time slider plus the Animate menu's playback entries control how the canvas plays back animation during authoring.
Buttons (left to right)¶
| Button | Hotkey | Action |
|---|---|---|
| Go to Start | Home | Jump to the first frame of the range |
| Step Back Key | , | Jump to the previous key on the selected channel |
| Step Back Frame | Left Arrow | Jump back one frame |
| Play / Pause | Space | Toggle playback |
| Step Forward Frame | Right Arrow | Jump forward one frame |
| Step Forward Key | . | Jump to next key on the selected channel |
| Go to End | End | Jump to the last frame of the range |
The Animate menu's Go to Start, Step Backward Frame,
Step Forward Frame, Step Backward Key, and Step Forward Key
entries are the same actions if you prefer not to use hotkeys.
Playback rate¶
| Path | Default |
|---|---|
| Time slider's rate dropdown | 24 fps |
Animate > Playback > Set Rate… |
Same |
Options: 12 / 24 / 30 / 48 / 60 fps, or Realtime which honors wall-clock and skips frames if the GPU cannot keep up.
For tight key-stepping work, Realtime is unhelpful because the GPU may drop frames that affect your visual read; switch to 24 or 30 fps for predictable scrubbing.
Loop mode¶
Animate > Playback > Loop Mode:
| Mode | Behavior |
|---|---|
| Once | Stop at the end of the range |
| Loop | Wrap to the start at the end |
| Ping-pong | Reverse direction at each end |
Loop mode applies to the canvas's preview only; runtime playback
in the framework uses its own per-Tween loop modes.
Playback range vs project range¶
Two ranges:
- Playback range: the sub-range you scrub within. Edit on the time slider via the small bracket handles.
- Project range: the full timeline. Edit in
Animate > Playback > Project Range….
Playback range is for "audition this section"; project range is "this is the actual length of the animation".
Onion skinning¶
Animate > Onion Skin > Show paints the previous and next frames
in faded overlays. Configure how many frames are shown and their
opacities in the dialog.
Useful for animating cycles: you can see the in-between poses relative to the previous and next ones, making spacing adjustments much easier.
Scrub modes¶
The time slider supports two scrub modes:
- Live: every drag updates the canvas. Default.
- Quick: only snaps on release. Fast on heavy scenes.
Toggle in Animate > Playback > Scrub Mode.
Audio scrubbing¶
If the project has an audio track (added via File > Import >
Audio), scrubbing plays the audio synced to the cursor. Useful
for lip-sync or musical timing work.
Toggle in Animate > Playback > Scrub Audio.
See also¶
- Time slider: the transport's home.
- Keyframes: what step-by-key navigates between.
- Run > Preview Skin: the separate borderless preview window.