Color management¶
Reference for the Designer's color pipeline: input texture interpretation, working space, output transforms.
Working space¶
Internally the path tracer always works in Linear sRGB. This is correct for physical light calculations; gamma-encoded values produce incorrect lighting.
The Designer handles input → working and working → output conversions automatically.
Output spaces¶
| Space | Use case |
|---|---|
| sRGB | Web, social, 8-bit screens (default) |
| Linear sRGB | VFX comp pipelines that grade downstream |
| ACEScg | Cinematic look-dev |
| Rec.709 | HD broadcast |
Picked from Rendering > Color Space > …. The active space lands
in the .esk bundle's manifest.json so the framework matches
at runtime.
Input transforms¶
Per-texture role defaults:
| Role | Default input space | Linearize on load? |
|---|---|---|
| Albedo / Diffuse / BaseColor | sRGB | yes |
| Normal | Linear | no |
| Roughness / Metalness / AO / Mask | Linear (single channel) | no |
| HDR environment / IBL | Linear | n/a (already linear) |
Per-texture overrides: select the texture in the Project Explorer, in the Properties pane set Input Space to the correct value.
OCIO¶
The Designer ships ACES 1.3 by default. To swap in a custom config:
Preferences > Rendering > OCIO Config → pick a config.ocio
file. Custom configs unlock additional output transforms in the
Rendering > Color Space menu.
Display gamut¶
The Designer queries the active monitor's gamut on startup. On wide-gamut displays (P3, Rec.2020), output is mapped from the chosen working space using OCIO's display transform.
For deliverables targeting a different display than your authoring monitor, render through OCIO's "display reference" mode: a flat output that downstream comp tools can re-grade for the target device.
Bit depth and format¶
| Format | Bit depth | Space |
|---|---|---|
| PNG (8-bit) | 8 | sRGB encoded |
| PNG (16-bit) | 16 | sRGB encoded |
| JPG | 8 | sRGB encoded |
| EXR (half) | 16 float | Linear (chosen output space) |
| EXR (full) | 32 float | Linear (chosen output space) |
| TIFF | 8/16/32 | Any |
For VFX prefer EXR; for delivery prefer PNG.
Brushwork¶
The brush system writes into the working space at the working bit depth. When the result is exported as a PNG, the brush mask is sRGB-encoded; when exported as EXR, it stays linear.
See also¶
- Color space (Designer)
- AOVs