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From Blender

Concept and hotkey mapping from Blender to Elysium Designer.

Blender is a full-featured DCC: polygon modeling, sculpting, UV unwrapping, rendering, video editing. Elysium Designer is a much narrower tool: it authors .esk skins, not films or 3D assets. The overlap is in modeling primitives, brush systems, and animation.

Use Blender for; use the Designer for

Use Blender for Use the Designer for
Polygon modeling, retopo, UV unwrap Authoring skins consumed by Elysium
Sculpting (multires) Per-skin texture painting
Cycles / EEVEE rendering PBR previews for skins
Compositor / video editor (no equivalent)

For the usual workflow: model in Blender → export .gltf or .3ds → import into the Designer → texture / animate / package.

Hotkey map (selected)

Blender's selection-first hotkey model is similar to the Designer's. Most letters land in the same place.

Blender Action Designer
Tab Object / Edit mode toggle V (vertex mode on Mesh3D)
G Grab (move) W (Move)
R Rotate E
S Scale R
Numpad . Frame selected F
Numpad , Frame all A
Numpad 1 / 3 / 7 Front / Side / Top view Orbit gizmo (top-right)
Alt + middle drag Orbit Alt + middle drag (same)
Z Toggle wireframe 4 (wireframe mode)
Shift+A Add menu Toolbox shape tools (M, F, Shift+M)
X / Delete Delete Delete
Cmd/Ctrl + Z Undo Cmd/Ctrl + Z (same)
B Box select Q (Select) with drag
Ctrl + Tab Mode pie menu F2-F6 (menu sets)

Concept map

Blender concept Designer equivalent
Object Placement
Mesh Mesh3D placement
Empty Group placement
Camera Camera placement
Light Light placement
Material Material (Hypershade)
Texture image Image placement / texture map on a material
Modifier stack Deformer stack
Armature / Bones Joint chain
Vertex group Render part mask
Shape keys Blend shapes (rig.shape_editor)
Action Animation clip (Trax)
NLA Editor Trax + Time Editor
Driver Constraint with expression
Geometry Nodes (no v1 equivalent)
Compositor (no v1 equivalent)

Import workflow

File > Import > glTF / OBJ… (Blender exports both natively). Blender's UV unwrapping carries through; Designer reads UVs but does not re-author them.

For .fbx import, install the optional blender2fbx companion extension or re-export from Blender as .gltf.

Brush workflow

Blender's texture-painting and sculpting brushes are conceptually similar to the Designer's brush system. The six Designer engines (round_stamp, airbrush, bristle, texture, pattern, wet_mix) cover the most common Blender brush kinds.

Blender's .abr import is third-party; the Designer reads .abr and .sut natively.

Coordinate system

Both apps use a right-handed coordinate system with Z up by default. Models exported from Blender import without axis remapping.

When Blender still wins

  • Anything beyond UI skin authoring: feature animation, VFX, cinematic rendering, modeling complex meshes, sculpting, retopo.
  • Geometry Nodes / procedural modeling.
  • Compositor / video editing.

See also