Channel Box¶
The Channel Box lives in the middle of the right column, between the Project Explorer and the Properties pane. It is the fast-access editor for the numeric properties of whatever placement is selected.

What it shows¶
Three groups, top to bottom:
| Group | Fields | Notes |
|---|---|---|
| Transform | translateX/Y/Z, rotateX/Y/Z, scaleX/Y/Z | Per-axis numeric edit; click and type, or drag to scrub |
| Visibility | visibility, render_mask | Eye icon toggles draw; mask is for render-time culling |
| Type-specific | varies by placement kind | Mesh3D adds mesh_dist, texture_path, material; Image adds image_path; Curve adds closed, width; Light adds intensity, color, falloff |
Multi-select shows fields that all selected placements share. Edits apply to every selected placement.
Keyable channels¶
Each row's leftmost dot is a keyable indicator. Click it to toggle:
- Filled dot: channel is keyable; setting a value at the current frame creates a key.
- Hollow dot: channel is not keyable; values do not animate.
- Locked: a small lock icon appears; the field is read-only.
The Animate menu's Set Key and Toggle Auto Key honor the
keyable state.
Scrubbing values¶
Drag horizontally on a numeric field to nudge the value live. Speed modifiers:
| Modifier | Effect |
|---|---|
| Shift + drag | 10x speed |
| Ctrl + drag | 0.1x speed |
| Cmd / Win + drag | Snap to whole integers |
| Right-click value | Reset to default; copy expression; lock / unlock |
Expressions¶
Right-click any numeric field > Set Expression… opens a small formula editor. You can wire one channel to another with simple math:
Expressions evaluate every frame and replace direct values. Useful for mirrors, drivers, and ratchets.
Hide / show channels¶
Right-click a field > Hide to remove it from the Channel Box
without locking it (use Lock for that). Hidden channels still
animate; this is purely a UI declutter. Window > Reset Channel
Box brings everything back.
Compared to the Properties pane¶
The Channel Box gives you the most-edited numeric properties at a
glance and supports keying / expressions. The
Properties pane below shows every property
including colors, paths, enums, and grouped sub-properties: in a
fuller editor. Most authoring time lives in the Channel Box; the
Properties pane is for the long tail.