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Channel Box

The Channel Box lives in the middle of the right column, between the Project Explorer and the Properties pane. It is the fast-access editor for the numeric properties of whatever placement is selected.

Channel Box showing translateXYZ, rotateZ, and texture_path fields for a Mesh3D selection

What it shows

Three groups, top to bottom:

Group Fields Notes
Transform translateX/Y/Z, rotateX/Y/Z, scaleX/Y/Z Per-axis numeric edit; click and type, or drag to scrub
Visibility visibility, render_mask Eye icon toggles draw; mask is for render-time culling
Type-specific varies by placement kind Mesh3D adds mesh_dist, texture_path, material; Image adds image_path; Curve adds closed, width; Light adds intensity, color, falloff

Multi-select shows fields that all selected placements share. Edits apply to every selected placement.

Keyable channels

Each row's leftmost dot is a keyable indicator. Click it to toggle:

  • Filled dot: channel is keyable; setting a value at the current frame creates a key.
  • Hollow dot: channel is not keyable; values do not animate.
  • Locked: a small lock icon appears; the field is read-only.

The Animate menu's Set Key and Toggle Auto Key honor the keyable state.

Scrubbing values

Drag horizontally on a numeric field to nudge the value live. Speed modifiers:

Modifier Effect
Shift + drag 10x speed
Ctrl + drag 0.1x speed
Cmd / Win + drag Snap to whole integers
Right-click value Reset to default; copy expression; lock / unlock

Expressions

Right-click any numeric field > Set Expression… opens a small formula editor. You can wire one channel to another with simple math:

left_wing.rotateZ = -right_wing.rotateZ

Expressions evaluate every frame and replace direct values. Useful for mirrors, drivers, and ratchets.

Hide / show channels

Right-click a field > Hide to remove it from the Channel Box without locking it (use Lock for that). Hidden channels still animate; this is purely a UI declutter. Window > Reset Channel Box brings everything back.

Compared to the Properties pane

The Channel Box gives you the most-edited numeric properties at a glance and supports keying / expressions. The Properties pane below shows every property
including colors, paths, enums, and grouped sub-properties: in a fuller editor. Most authoring time lives in the Channel Box; the Properties pane is for the long tail.