Render layers¶
A render layer is a named collection of placements rendered as one pass. Useful for separating foreground / background, isolating a subject for comp, or producing multiple variants of the same scene.
When to use them¶
- A hero subject layer + a background layer that you composite with different blend modes downstream.
- A shadow-only pass for compositing on a different background.
- Variant renders ("this scene with the props in" / "without").
For one-layer scenes (the default), render layers are invisible.
Create a render layer¶
Rendering > Render Layers > New Layer…. Name it (e.g.
"background"). The layer appears in the Project Explorer's Sets
tab.
Assign placements to a layer¶
Right-click a placement > Add to Render Layer > background. Or drag-drop in the Sets tab. A placement can belong to multiple layers.
Per-layer overrides¶
Each layer can override placement properties at render time:
- Visibility: a placement assigned to a layer with
visible: falseis excluded from that layer's render. - Material override: swap the placement's material for this layer (e.g. "render this layer with all matte black materials").
- Light selection: render this layer with only a subset of scene lights.
Overrides live in the layer's Properties pane.
Render a layer¶
Rendering > Render Layers > Render Active Layer renders just the
active layer (set by the dropdown in the Render Layers panel).
The View Panel shows only that layer's geometry during render.
Rendering > Render Layers > Render All Layers renders each layer
in turn, producing one image per layer.
Compositing¶
When rendering all layers, the Designer also writes per-layer output to separate files:
out/butterfly_render.beauty.png
out/butterfly_render.layers/background.png
out/butterfly_render.layers/butterfly.png
out/butterfly_render.layers/shadows.png
The beauty image is the composited result. Per-layer files are straight outputs ready for Nuke / After Effects / Photoshop.
Per-layer AOVs¶
Combine render layers with AOVs: each layer can request its own AOV set. Useful when you want depth pass only from the background but normal pass from the subject.
Common patterns¶
Hero subject + soft background¶
- Layer "hero": the butterfly Mesh3D. Full PBR.
- Layer "background": a blurred photo Image placement. No shadows.
- Render All Layers → combine in comp with a slight blur on background.
Variant testing¶
Three layers all containing the same placements, with different material overrides (matte black, neutral gray, full PBR). Render once; pick the right look for the final piece.